Daniel Ilett
@daniel-ilettIndie game dev; PhD student at Warwick; loves tinkering with new code things, apparently.
Language Breakdown
Lines of code distribution across 62 owned repositories
M-Shaped Developer
M-shapedMulti-specialist across C#, Mathematica, ShaderLab
Collaboration Network
Global Impact visualization
Repos
70
PRs
0
Growth
+18%
Top Collaborators
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Coding Streak
Contribution activity over the past year
Top Repositories
A collection of shaders to replicate those used in Super Mario Odyssey's Snapshot Mode.
A stylised water shader for Unity's Universal Render Pipeline.
A Legend of Zelda: Breath of the Wild-style grass shader
A recreation of the Portals demo in Universal Render Pipeline.
A cel shading effect based on the main shader from Breath of the Wild.
A showcase of shader effects to replicate portals in different games.
A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.
A repository for my '10 shaders in 10 minutes' project.
A 2D outline shader for SpriteRenderers in Unity, using Shader Graph and Universal RP.
Six varied methods for drawing grass with a range of use cases.
Open Source Impact
Contributions to external projects
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